GMG-2016-1Attached are the 2016 Game Management Guidelines, created by the USA Rugby High Performance Management Group.

USA Rugby Referees’ management has established guidelines to refereeing at all levels in USA Rugby. These guidelines enable players and referees to have a clearer approach to the game and to be more consistent in Law application throughout the country. They also reflect directives from World Rugby.

Also attached is the Protective Equipment and Clothing Guidelines.

[vc_row][vc_column width=”1/2″][vc_column_text]The object of the Game is that two teams of fifteen or seven players each, observing fair play according to the Laws and sporting spirit, should by carrying, passing, kicking and grounding the ball, score as many points as possible, the team scoring the greater number of points being the winner of the match.

The Laws of the Game, including the standard set of variations for Under 19 Rugby and Sevens Rugby, are complete and contain all that is necessary to enable the Game to be played correctly and fairly.

Rugby Union is a sport which involves physical contact. Any sport involving physical contact has inherent dangers. It is very important that players play the Game in accordance with the Laws of the Game and be mindful of the safety of themselves and others.

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At a meeting in April 2015, the Laws Representation Group (LRG) considered the areas of the Game where, it had been agreed that Law amendments were not required but that current Law was to be enforced by match officials including:

1. FOUL PLAY

High Tackles and Neck contact – Law 10.4(e)

Every time the head or the neck is deliberately grabbed or choked, the offending player runs the risk of receiving a yellow or red card

Cleanouts around the neck must be penalised

Match officials should work together to ensure that foul play is strictly penalised and that player welfare is paramount

High tackles

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Neck contact

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Challenging players in the air – Law 10.4(i)

Play on – Fair challenge with both players in a realistic position to catch the ball. Even if the player(s) land(s) dangerously, play on
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  • Penalty only – Fair challenge with wrong timing – No pulling down
  • Yellow card – Not a fair challenge, there is no contest and the player is pulled down landing on his back or side
  • Red card – Not a fair challenge, there is no contest and the player lands on his head, neck or shoulder

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2. SCRUM

Scrum feed – Law 20.6(d)

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  1. Ensure that all scrum feeds are credible
  2. Free Kick if clearly not straight
  3. Look for shoulders not being parallel
  4. Manage the situation

Communication – Law 20.4(e,f)

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  1. If scrum is or becomes stationary
  2. If ball is available (No. 8 feet)
  3. The referee will call “use it”

3. MAUL

Sanction all players who join in front of the ball carrier – Law 17.4(c)

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The ripper must be bound – it will be accidental offside

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usa-rugby-logoThe guidelines enable players and referees to have a clearer approach to the game and to be more consistent in Law application throughout the country, while also reflecting directives from World Rugby. The guidelines are to be distributed and applied nationally to all referees, referee performance reviewers, referee coaches, players/teams, coaches, and administrators for 2015.

Additionally, the first Sevens Game Management Guidelines have been introduced. They have been reviewed by World Rugby and given the green light.

Download Documents

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World Rugby Law Book

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